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Thursday, April 23, 2009
Monday, April 6, 2009
Recap: Quinari's Key
(Sorry for the late recap - it has been very hectic as of late and there was just a lot to type up. I think I'll be a bit more brief with my recaps from now on, as I already have another one to do and we've decided to play weekly).
Our adventure starts in the large town of Pashin , a major trading center for Khur nomads and the ogres of Blode. Pashin is one of the few permanent settlements of Khur, settled near the border of ogre lands and the newly minotaur-occupied Silvanesti Forest . Only ten days into winter, the ground is covered with snow. The Dark Knights have spilled into Khur, settling in Pashin, from the Silvanesti Forest because the minotaurs overran them. What used to be a somewhat lawless town, Pashin is now under somewhat of a martial law because the Dark Knights almost outnumber Pashin's citizens. In fact, the Dark Knights have enclave on the east side of town where they hold the most control over Pashin's citizens.
It is in this town where our adventurers embark on their journey. While sitting down to a mug of mead, the group enjoys the beautiful melodies of Athena's lute. She quickly took front and center stage entertaining the guests at the Five Dragons Inn. The sweet melodies were soon interrupted by a drunken man making threats a Kender named Kelwick and his daughter, Mayleaf. "She's stolen my coin purse!" The quarrel quickly gets the attention of Tetra and Laralis, who head over to assist. Asking what the problem is, they find out that this man is claiming that he has been robbed. Impatient with Kelwick and Mayleaf not coming forth with his money, the drunken man reaches out in attempt to snatch the Kender girl. He fails as Laralis attempts to pull him back and Tetra snatches the girl from his reach. Seeing that their buddy is outnumbered, two of the drunkard's friends come out to confront Laralis, Kelwick, and Tetra. While brandishing their clubs, Sang quickly steps in to intervene yielding his crossbow. Demanding they restrain themselves and put down their weapons, one of the two men began to charge Sang. Sang fires at him. He dies instantly from a direct shot to the head. Witnessing the quick takedown, the drunken man and his friend quickly submit. Sang demands that they leave, to which they instantly obey.
Kelwick thanks the group for their assistance. Claiming his daughter is innocent, he reveals that the drunk is just someone down on his luck looking to blame an innocent Kender child of thievery. Kelwick quickly offers that he can return the favor should the group need it. After their departure, the group then sits down to enjoy. Tetra decides to get some fresh air and heads out side. While outside, she sees several small groups of people running away from the Inn yelling, "Let's hurry, the Herald will be starting soon!" In the meantime, the Five Dragons Inn is quickly found to be desserted with the exception of our party members and two other patrons. Athena remembers that the Herald, a reknown bard known for his brilliant storytelling, is at the the Wounded Crow, a prestigious inn and tavern in Pashin. The group decides to head out to the Wounded Crow so Athena can satisfy her idol fix and the rest can pass the time.
The Herald tells the tale of the War of Souls and Mina, who as a prophet of the one god, led an army of the Knights of Nerakas to take down the Dragon Overlords and help Takhisis, who is "the one god". His tales; however, begin to upset the masses in attendance, especially the Dark Knights. As he begins to tell of the Dark Knights demise to the Minotaurs, a full riot breaks out and our adventurers are caught in the crossfire. Tetra immediately steps up to aid the bard and get him safe from harm. Sang, upon seeing trouble, throws caltrops upon the ground, near the entrance of the tavern. He and Laralis leave the tavern and avoid the riot. Jacob, in order to assist Tetra and Athena, uses his shield to bash through the masses. Shortly after getting the Herald safely in the kitchen, the local authorities break up the riot. It is then that the Herald recognizes our adventures, claiming that they are meant for the key. After Sang and Laraliss arrive back to the tavern, the Herald recognizes them as well. Sang reccomends private quarters after the Herald talks about a key that has been stolen, one that is meant for them.
The Sylvan Key, of the Silvanesti, is "not really a key" says the Herald. He dreamt of our adventurers and that they were meant for it. He knows that it has fallen into the hands of an ex-Dark Knight, Pegrin, who has turned to petty thievery and leads a group of bandits. Tetra, remembering that Kelwick promised his assistance should the group need it, heads to the Eastern district with Laraliss. It is there they learn that Pegrin has a camp east of town and he offers to scout the bandit camp. The group decides to retire for the evening while Tetra waits up for Kelwick. He returns with plenty of information such as where guards he has seen are located and positions of all the tents. He warns Tetra that it would be difficult to retrieve anything without getting into an altercation and she should proceed with caution. Tetra offers her share of dinner and retires for the evening as well.
In the morning, Laraliss and Jacob head to the temple to pay their respects and seek out more information about the key. Tetra heads to Kelwick and Mayleaf with half of her breakfast and makes sure they are doing fine. Sang pays the stable boy to retrieve more caltrops and find out how long the Herald intends to stay in Pashin. Athena sleeps. When everyone regroups, Tetra shares what she has learned. The group quickly begins to comtemplate their next move deciding that dusk would be most advantageous. With time to kill, they all head to the Wounded Crow to listen to the Heralds stories, now with the Dark Knights in a much better light. It is there that Tetra overhears two brute looking men talking about loot and the days spoils; the larger man is called Derg. As they begin to leave, she offers to buy them a drink; however not falling for her guise (and shortness) they leave the inn. Tetra and Sang follow the men who eventually leave town heading east. Sang, who is faster, manages to disguise himself within his cloak and later startle the approaching kender. Tetra heads back to the Wounded Crow to tell her comrades, while Sang returns to the Five Dragons Inn paying the stable boy to take his cloak and have it washed.
When the day begins to wane, the group takes to east in search of Pegrin's camp. The group finds a spot to hide off the beaten path while Sang and Tetra scope the place. Believing they have a more accurate view of the camp they head back to the group to discuss tactics. They eventually decided upon a more direct tactic. Sang and Tetra attempt to sneak in from the side and assault the sentries while Jacob, Athena, and Laralis head directly to the camp. Pegrin and his gang were not happy with the late evening visit and immediately attacked the group. What ensued, however, was a brutal fight. The group sustained a bit of damaged before the tides turned in their favor. Laralis, Sang, and Athena bring down a bulk of the group and make two others captive.
After the slaughter, they decided to stay for the night and also look around the camp in search of the key (and other loot). What they found was an elven music box with a note saying Quinari's Key hidden inside.
Our adventure starts in the large town of Pashin , a major trading center for Khur nomads and the ogres of Blode. Pashin is one of the few permanent settlements of Khur, settled near the border of ogre lands and the newly minotaur-occupied Silvanesti Forest . Only ten days into winter, the ground is covered with snow. The Dark Knights have spilled into Khur, settling in Pashin, from the Silvanesti Forest because the minotaurs overran them. What used to be a somewhat lawless town, Pashin is now under somewhat of a martial law because the Dark Knights almost outnumber Pashin's citizens. In fact, the Dark Knights have enclave on the east side of town where they hold the most control over Pashin's citizens.
It is in this town where our adventurers embark on their journey. While sitting down to a mug of mead, the group enjoys the beautiful melodies of Athena's lute. She quickly took front and center stage entertaining the guests at the Five Dragons Inn. The sweet melodies were soon interrupted by a drunken man making threats a Kender named Kelwick and his daughter, Mayleaf. "She's stolen my coin purse!" The quarrel quickly gets the attention of Tetra and Laralis, who head over to assist. Asking what the problem is, they find out that this man is claiming that he has been robbed. Impatient with Kelwick and Mayleaf not coming forth with his money, the drunken man reaches out in attempt to snatch the Kender girl. He fails as Laralis attempts to pull him back and Tetra snatches the girl from his reach. Seeing that their buddy is outnumbered, two of the drunkard's friends come out to confront Laralis, Kelwick, and Tetra. While brandishing their clubs, Sang quickly steps in to intervene yielding his crossbow. Demanding they restrain themselves and put down their weapons, one of the two men began to charge Sang. Sang fires at him. He dies instantly from a direct shot to the head. Witnessing the quick takedown, the drunken man and his friend quickly submit. Sang demands that they leave, to which they instantly obey.
Kelwick thanks the group for their assistance. Claiming his daughter is innocent, he reveals that the drunk is just someone down on his luck looking to blame an innocent Kender child of thievery. Kelwick quickly offers that he can return the favor should the group need it. After their departure, the group then sits down to enjoy. Tetra decides to get some fresh air and heads out side. While outside, she sees several small groups of people running away from the Inn yelling, "Let's hurry, the Herald will be starting soon!" In the meantime, the Five Dragons Inn is quickly found to be desserted with the exception of our party members and two other patrons. Athena remembers that the Herald, a reknown bard known for his brilliant storytelling, is at the the Wounded Crow, a prestigious inn and tavern in Pashin. The group decides to head out to the Wounded Crow so Athena can satisfy her idol fix and the rest can pass the time.
The Herald tells the tale of the War of Souls and Mina, who as a prophet of the one god, led an army of the Knights of Nerakas to take down the Dragon Overlords and help Takhisis, who is "the one god". His tales; however, begin to upset the masses in attendance, especially the Dark Knights. As he begins to tell of the Dark Knights demise to the Minotaurs, a full riot breaks out and our adventurers are caught in the crossfire. Tetra immediately steps up to aid the bard and get him safe from harm. Sang, upon seeing trouble, throws caltrops upon the ground, near the entrance of the tavern. He and Laralis leave the tavern and avoid the riot. Jacob, in order to assist Tetra and Athena, uses his shield to bash through the masses. Shortly after getting the Herald safely in the kitchen, the local authorities break up the riot. It is then that the Herald recognizes our adventures, claiming that they are meant for the key. After Sang and Laraliss arrive back to the tavern, the Herald recognizes them as well. Sang reccomends private quarters after the Herald talks about a key that has been stolen, one that is meant for them.
The Sylvan Key, of the Silvanesti, is "not really a key" says the Herald. He dreamt of our adventurers and that they were meant for it. He knows that it has fallen into the hands of an ex-Dark Knight, Pegrin, who has turned to petty thievery and leads a group of bandits. Tetra, remembering that Kelwick promised his assistance should the group need it, heads to the Eastern district with Laraliss. It is there they learn that Pegrin has a camp east of town and he offers to scout the bandit camp. The group decides to retire for the evening while Tetra waits up for Kelwick. He returns with plenty of information such as where guards he has seen are located and positions of all the tents. He warns Tetra that it would be difficult to retrieve anything without getting into an altercation and she should proceed with caution. Tetra offers her share of dinner and retires for the evening as well.
In the morning, Laraliss and Jacob head to the temple to pay their respects and seek out more information about the key. Tetra heads to Kelwick and Mayleaf with half of her breakfast and makes sure they are doing fine. Sang pays the stable boy to retrieve more caltrops and find out how long the Herald intends to stay in Pashin. Athena sleeps. When everyone regroups, Tetra shares what she has learned. The group quickly begins to comtemplate their next move deciding that dusk would be most advantageous. With time to kill, they all head to the Wounded Crow to listen to the Heralds stories, now with the Dark Knights in a much better light. It is there that Tetra overhears two brute looking men talking about loot and the days spoils; the larger man is called Derg. As they begin to leave, she offers to buy them a drink; however not falling for her guise (and shortness) they leave the inn. Tetra and Sang follow the men who eventually leave town heading east. Sang, who is faster, manages to disguise himself within his cloak and later startle the approaching kender. Tetra heads back to the Wounded Crow to tell her comrades, while Sang returns to the Five Dragons Inn paying the stable boy to take his cloak and have it washed.
When the day begins to wane, the group takes to east in search of Pegrin's camp. The group finds a spot to hide off the beaten path while Sang and Tetra scope the place. Believing they have a more accurate view of the camp they head back to the group to discuss tactics. They eventually decided upon a more direct tactic. Sang and Tetra attempt to sneak in from the side and assault the sentries while Jacob, Athena, and Laralis head directly to the camp. Pegrin and his gang were not happy with the late evening visit and immediately attacked the group. What ensued, however, was a brutal fight. The group sustained a bit of damaged before the tides turned in their favor. Laralis, Sang, and Athena bring down a bulk of the group and make two others captive.
After the slaughter, they decided to stay for the night and also look around the camp in search of the key (and other loot). What they found was an elven music box with a note saying Quinari's Key hidden inside.
Sunday, April 5, 2009
The players
Last night we officially started our game. Everyone began to roll in around 5:30 or so and three of the five players had characters to make. Armed with pizza, soda, dice, and our Player's Handbooks we all sat around chatting, creating characters, and just goofing off.
So, before I do my first recap, I'd like to introduce the characters.
Here they are in no particular order:
Athena - Halfing/Kender - Bard - Lawful Neutral
Jacob - Human - Cleric - Neutral Good
Laralis - Human - Paladin - Lawful Good
So, this is our group. I have to hand it to the players as they've done well playing true to their characters. I am quite surprised that we only have halflings/kender and humans in our group - but that may prove useful. The group is pretty diverse, not really heavy with magic, but a strong group with many useful skills. They work well together, but aren't afraid to go off and do their own thing (it is usually quite annoying when a group just sticks together the entire time and does everything as a group - kind of like the borg with a collective mind). So far, it is a good group in the making.
So, before I do my first recap, I'd like to introduce the characters.
Here they are in no particular order:
Athena - Halfing/Kender - Bard - Lawful Neutral
Don't underestimate this little one's power. She's not only a skilled musician, but has proven that she can pack a punch in combat.Tetra - Halfing/Kender - Monk - Lawful Neutral
True to her character, this little klepto is all about two things: gold and loot. When she isn't about getting her hands into something, she's skilled at deductive reasoning and tracking down information. She is not about wasting her resources.Sang - Human - Rogue - Lawful Neutral
Watch out for this rogue. He will do things only if they will eventually benefit him. If he can gain from a situation, he will do it. He is also not afraid to let someone else do the dirty work for him.
Jacob - Human - Cleric - Neutral Good
This cleric says he is all about keeping the peace. However, it may be more of keeping things quiet and peaceful by knocking out and bashing his opponents. He will do what he can to help others where it is deemed necessary. However, his appetite for food and drink are like none other and he has an awesome, yet quirky zeal for life.
Laralis - Human - Paladin - Lawful Good
Our enforcer of all that is good, this paladin will be what keeps this group in check and from going awry. She is the protector of the group and is deadly in combat.
So, this is our group. I have to hand it to the players as they've done well playing true to their characters. I am quite surprised that we only have halflings/kender and humans in our group - but that may prove useful. The group is pretty diverse, not really heavy with magic, but a strong group with many useful skills. They work well together, but aren't afraid to go off and do their own thing (it is usually quite annoying when a group just sticks together the entire time and does everything as a group - kind of like the borg with a collective mind). So far, it is a good group in the making.
Wednesday, April 1, 2009
An explanation please
Welcome, to my gaming blog.
Recently, when cleaning out the bookshelves, we came across all of our old gaming books. They've been collecting dust for over three years and I fear it may be much longer than that. What happened? Life. Kids. Work. Kids. You get the picture. Be that as it may, dusting off our old books brought back some fond memories of late nights rolling dice, eating junk food, drinking caffeinated beverages, and just hanging out. That was the life. I loved gaming so much back then that I even worked at a game store...no, not a video game store. A real game store. One that had that gamer funk, especially on Friday nights when folks came to play Magic the Gathering. I dabbled in all sorts of gaming goodness. I played the CCG's, the RPG's, and the MG's (okay, I made the last acronym up - miniature games - but it sounded cool, right?)
Anyway, here I am today, a mother of two (yes, I was and still am a gamer chick) with a need to find my inner gamer. My husband, Scott, asked me if we should run the campaign I bought a few years back. After some thinking, I thought "Why not? What have I got to lose?" It just so happens that I know someone who also has been wanting to get back into gaming. And it just so happens that she has friends who would also love to play a game. Do you see a pattern here? Our gaming group is starting to form.
Out of this rekindling of my gamer spirit and my love of blogging (check out my profile to see my main blog - but I warn you - it is mostly boring ramblings of a mommy who loves to show off her children), The Loaded Die is born. Mwah-ha-ha-ha! It's alive!
In all seriousness, I created this blog for my gaming adventures. My gaming group can use this as a means to learn some campaign information, perhaps a role-playing discussion between sessions, and to see recaps of previous sessions. Maybe I'll take some pictures here and there (I love taking pictures) and maybe I'll find some cool tidbits from the internet (videos, comics, etc).
This week (either Friday or Saturday) our group will embark on an fun adventure. I will be running the DragonLance Key of Destiny campaign setting using Dungeons & Dragons 3.5 edition. It is my hope that we will have fun and enjoy the campaign. So far the campaign seems to have a lot to offer and can use a variety of skills from a variety of classes. Later this week I will post a bit about the campaign setting to start us off.
Recently, when cleaning out the bookshelves, we came across all of our old gaming books. They've been collecting dust for over three years and I fear it may be much longer than that. What happened? Life. Kids. Work. Kids. You get the picture. Be that as it may, dusting off our old books brought back some fond memories of late nights rolling dice, eating junk food, drinking caffeinated beverages, and just hanging out. That was the life. I loved gaming so much back then that I even worked at a game store...no, not a video game store. A real game store. One that had that gamer funk, especially on Friday nights when folks came to play Magic the Gathering. I dabbled in all sorts of gaming goodness. I played the CCG's, the RPG's, and the MG's (okay, I made the last acronym up - miniature games - but it sounded cool, right?)
Anyway, here I am today, a mother of two (yes, I was and still am a gamer chick) with a need to find my inner gamer. My husband, Scott, asked me if we should run the campaign I bought a few years back. After some thinking, I thought "Why not? What have I got to lose?" It just so happens that I know someone who also has been wanting to get back into gaming. And it just so happens that she has friends who would also love to play a game. Do you see a pattern here? Our gaming group is starting to form.
Out of this rekindling of my gamer spirit and my love of blogging (check out my profile to see my main blog - but I warn you - it is mostly boring ramblings of a mommy who loves to show off her children), The Loaded Die is born. Mwah-ha-ha-ha! It's alive!
In all seriousness, I created this blog for my gaming adventures. My gaming group can use this as a means to learn some campaign information, perhaps a role-playing discussion between sessions, and to see recaps of previous sessions. Maybe I'll take some pictures here and there (I love taking pictures) and maybe I'll find some cool tidbits from the internet (videos, comics, etc).
This week (either Friday or Saturday) our group will embark on an fun adventure. I will be running the DragonLance Key of Destiny campaign setting using Dungeons & Dragons 3.5 edition. It is my hope that we will have fun and enjoy the campaign. So far the campaign seems to have a lot to offer and can use a variety of skills from a variety of classes. Later this week I will post a bit about the campaign setting to start us off.
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